
Brittney Hartle, PhD
Through my 10 years of research experience, I have gained expertise in investigating how users perceive and interact with visual elements in virtual environments. My PhD in Experimental Psychology has imbued me with extensive experience conceptualizing, designing, programming, and executing hands on end-to-end research projects that answer ambiguous research questions using creative and innovative problem solving.
My research career focuses on the perception and interactability of objects in virtual environments. My applied research spans multiple industries, including VR product development, aviation, and film with projects evaluating user comfort in AR/VR technologies, perceptual illusions in flight simulators, visual distortions in AR prototypes, binocular vision demands in military aviation, and user preferences for motion in 3D film.
Influence of IPD Mismatches on User Perception & Comfort
Confidential Industry Partner
Year: 2024 to Current
Role: Postdoctoral Fellow
Research Method: Mixed Methods & Experimentation
Research Type: Quantitative & Experimental Research
Visual Illusions in Aviation
University of Waterloo & York University
Year: 2022 to 2025
Role: Postdoctoral Fellow
Research Method: Mixed Methods & Experimentation
Research Type: Quantitative & Experimental Research
Visual Distortions in Augmented Reality
Facebook Reality Labs
Year: 2019 to 2020
Role: Research Intern
Research Method: Observation & Experimentation
Research Type: Quantitative & Experimental Research
Depth Perception in Virtual Environments
York University
Year: 2016 to 2022
Role: PhD Candidate
Research Method: Mixed Methods & Experimentation
Research Type: Quantitative & Experimental Research
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Publications:
Binocular Vision in Military Aviation
DRDC & York University
Year: 2015 to 2018
Role: Research Associate
Research Method: Mixed Methods & Experimentation
Research Type: Quantitative & Experimental Research
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Publications: